Independent Game Studio · Est. 2025

We craft stories
worth living in.

Lilith Software is a boutique studio building character-driven romance and life-simulation games — works that ask the player to shape a life, not just clear a level.

4
Titles in Development
52
Weeks of Narrative
Possible Endings

Featuring

Eve — Awakening

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The Studio

A small studio with a
singular obsession.

We believe the games we remember are the ones that gave us a life worth caring about — a character whose choices felt like our own, whose victories meant something, whose quiet moments we still think about years later.

Lilith Software was founded to build exactly those games: narrative-first experiences in the lineage of classic life-simulators and romance stories, refined for a generation of players who want depth without compromise.

Every system we build serves one question: whose life is this becoming?

Quiet hours
First meetings
Long evenings

Our Games

Worlds we are building.

Flagship Title

In Development · 2026

Eve

: Awakening

Romance · Life Simulation

Romance StoryPrincess-Maker LineageNarrative Sim

A year in the life of a young woman finding her own voice.

Eve: Awakening is a life-simulation and romance story in the tradition of classics like Princess Maker. Across fifty-two weeks, you guide Eve through schooling, work, friendships, and first love — shaping who she becomes through hundreds of small decisions that compound into the woman she will one day be.

Twenty-eight personal attributes track her growth. Six city districts open as her world widens. A cast of richly written companions offer five distinct routes of friendship and romance, each with their own endings. The life you build is entirely your own.

28
Attributes
52
Story Weeks
5+
Romance Routes
Many
Endings
Get Notified at Launch →

Meet Eve

One protagonist, a hundred lives.

Each path through the year reshapes who she is — and what she wears the world for.

Schoolgirl

Week 1

Summer

Mid-Year

Gala

Late-Year

City

Postgraduate

Also In Development

Three more worlds in motion.

In Development

2027

Project Atelier

A high-fashion narrative set in the ateliers of Paris and Tokyo. Build a name, build a house, build a legacy.

FashionDrama

In Development

2027

Project Curator

A quiet museum hides a century of secrets. A young curator, a missing canvas, and the man who keeps appearing in every frame.

MysteryRomance

In Development

2028

Project Encore

Backstage at a conservatory of music and dance. Train, rehearse, and find the voice that has always been yours.

PerformanceComing of Age

Philosophy

Three commitments that shape
everything we ship.

01

Character First

A game lives or dies by whether its people feel real. We invest disproportionate time in writing, interiority, and the quiet moments most studios cut for pace.

02

Systems with Meaning

Every stat, every menu, every branch must answer a question the player actually cares about. No filler mechanics. No grind for grind’s sake.

03

Endings Earned

We design for hundreds of paths and dozens of endings, each genuinely reachable, each shaped by the player’s own choices. The credits should feel personal.